Welcome to the Uncanny Valley
Zih-Jie Weng (Artemis)
‘Welcome to the Uncanny Valley’ is an immersive VR game that aims to delve into the depths of the uncanny and explore the boundaries of perception. By effectively mapping the field of concern surrounding the uncanny, the project seeks to provoke thought and introspection about our perceptions of reality and the eerie. At the core of this project lie the underlying issues of identity, perception, and the human experience. By presenting players with an environment that blurs the line between the real and the simulated, the game prompts them to question their understanding of the world and their place within it. The eerie nature of encountering lifelike yet slightly distorted avatars and exploring uncanny landscapes creates a sense of unease and fascination, pushing players to confront their fears and delve into the mysteries of the subconscious. ‘Welcome to the Uncanny Valley’ is intended for a wide audience of VR enthusiasts, gamers, and those with an interest in exploring the boundaries of human perception. The game offers an immersive experience that can be enjoyed in various contexts, including personal entertainment, artistic exploration, and even therapeutic applications. In terms of its effect on culture and society, this project has the potential to challenge established norms and broaden our understanding of the human experience.